#pragma once
#include "Renderer/RendererApi.h"
namespace Orange
{
    class OpenGLRendererApi : public RendererApi
    {
    public:
        virtual void Init() override;
        virtual void SetClearColor(const glm::vec4& color) override;
        virtual void Clear() override;
        virtual void Draw(const Ref<VertexArray> &VertexBuffer) override;
    };
}